| _angle | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | private |
| _axisPrivate | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | private |
| _localBroadPhase | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | private |
| _position | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | private |
| _worldBroadPhase | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | private |
| _worldCacheDirty | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | private |
| angle | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | |
| Area(Vector2 A, Vector2 B, Vector2 C) (defined in PhysicsCSAlevlProject.PolygonSeperatedAxisCollider) | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | inlineprivate |
| ContainsPoint(Vector2 point, out Vector2 closestPoint) (defined in PhysicsCSAlevlProject.PolygonSeperatedAxisCollider) | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | inline |
| CreateBroadPhase(Vector2[] vertices) (defined in PhysicsCSAlevlProject.PolygonSeperatedAxisCollider) | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | inlineprivatestatic |
| DeepCopy() (defined in PhysicsCSAlevlProject.PolygonSeperatedAxisCollider) | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | inline |
| Draw(SpriteBatch spriteBatch, PrimitiveBatch primitiveBatch) | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | inlinevirtual |
| GetClosestPointOnLineSegment(Vector2 A, Vector2 B, Vector2 P) (defined in PhysicsCSAlevlProject.PolygonSeperatedAxisCollider) | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | inlineprivate |
| IsEar(Vector2 A, Vector2 B, Vector2 C, Vector2[] points) (defined in PhysicsCSAlevlProject.PolygonSeperatedAxisCollider) | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | inlineprivate |
| IsPointInPolygon(Vector2 point, Vector2[] polygon) (defined in PhysicsCSAlevlProject.PolygonSeperatedAxisCollider) | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | inlineprivate |
| PointInTriangle(Vector2 P, Vector2 A, Vector2 B, Vector2 C) (defined in PhysicsCSAlevlProject.PolygonSeperatedAxisCollider) | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | inlineprivate |
| PolygonSeperatedAxisCollider(Vector2[] vertices) (defined in PhysicsCSAlevlProject.PolygonSeperatedAxisCollider) | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | inline |
| Position | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | |
| Triangles | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | private |
| UpdateWorldCacheIfNeeded() (defined in PhysicsCSAlevlProject.PolygonSeperatedAxisCollider) | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | inlineprivate |
| Vertices | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | |
| worldVertices | PhysicsCSAlevlProject.PolygonSeperatedAxisCollider | |