Verlet Intergration Soft Body
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PhysicsCSAlevlProject.Game1 Member List

This is the complete list of members for PhysicsCSAlevlProject.Game1, including all inherited members.

_activeMeshPhysicsCSAlevlProject.Game1private
_allTeachersPhysicsCSAlevlProject.Game1private
_altHeld (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1private
_baseForcePhysicsCSAlevlProject.Game1private
_bounceCoefficientPhysicsCSAlevlProject.Game1private
_buildToolsPhysicsCSAlevlProject.Game1private
_buttonStepsPhysicsCSAlevlProject.Game1private
_capsActivePhysicsCSAlevlProject.Game1private
_changedBoundsPhysicsCSAlevlProject.Game1private
_collisonBoundsDifferencePhysicsCSAlevlProject.Game1private
_commandRegistryPhysicsCSAlevlProject.Game1private
_commandRegistryMeshBindingPhysicsCSAlevlProject.Game1private
_ctrlHeldPhysicsCSAlevlProject.Game1private
_currentAssignmentTitlePhysicsCSAlevlProject.Game1
_currentModePhysicsCSAlevlProject.Game1private
_currentToolSetPhysicsCSAlevlProject.Game1private
_currentUserPhysicsCSAlevlProject.Game1private
_cursorColliderPhysicsCSAlevlProject.Game1private
_cursorColliderStorePhysicsCSAlevlProject.Game1private
_cutLinePhysicsCSAlevlProject.Game1private
_databasePhysicsCSAlevlProject.Game1
_defaultMeshPhysicsCSAlevlProject.Game1private
_draggedColliderPhysicsCSAlevlProject.Game1private
_dragRadiusPhysicsCSAlevlProject.Game1private
_drawConstraintsPhysicsCSAlevlProject.Game1private
_drawParticlesPhysicsCSAlevlProject.Game1private
_factoriesPhysicsCSAlevlProject.Game1private
_frictionCoefficientPhysicsCSAlevlProject.Game1private
_graphicsPhysicsCSAlevlProject.Game1private
_guiRendererPhysicsCSAlevlProject.Game1static
_initialMousePosWhenPressedPhysicsCSAlevlProject.Game1private
_inspectedParticlesPhysicsCSAlevlProject.Game1private
_interactToolsPhysicsCSAlevlProject.Game1private
_keepAspectRatioPhysicsCSAlevlProject.Game1private
_leftPressedPhysicsCSAlevlProject.Game1private
_LocalorRemoteStructureTabPhysicsCSAlevlProject.Game1private
_lockedAspectRatioPhysicsCSAlevlProject.Game1private
_loggerPhysicsCSAlevlProject.Game1private
_meshHistoryPhysicsCSAlevlProject.Game1private
_meshNamePhysicsCSAlevlProject.Game1private
_meshParticlesInDragAreaPhysicsCSAlevlProject.Game1private
_meshRedoHistoryPhysicsCSAlevlProject.Game1private
_newAssignmentDescriptionPhysicsCSAlevlProject.Game1private
_newAssignmentDueDatePhysicsCSAlevlProject.Game1private
_newAssignmentTitlePhysicsCSAlevlProject.Game1private
_openedInspectedParticlesPhysicsCSAlevlProject.Game1private
_passwordPhysicsCSAlevlProject.Game1private
_pausedPhysicsCSAlevlProject.Game1private
_previousMousePosPhysicsCSAlevlProject.Game1private
_prevKeyboardStatePhysicsCSAlevlProject.Game1private
_prevMouseStatePhysicsCSAlevlProject.Game1private
_primitiveBatchPhysicsCSAlevlProject.Game1private
_quickMeshesPhysicsCSAlevlProject.Game1private
_quickStructureNamePhysicsCSAlevlProject.Game1private
_remoteSaveNamePhysicsCSAlevlProject.Game1private
_remoteStructuresPhysicsCSAlevlProject.Game1private
_selectedAssignmentPhysicsCSAlevlProject.Game1private
_selectedFactoryActionPhysicsCSAlevlProject.Game1private
_selectedTeacherTabIndexPhysicsCSAlevlProject.Game1private
_selectedToolNamePhysicsCSAlevlProject.Game1private
_selectRectanglePhysicsCSAlevlProject.Game1private
_shiftHeldPhysicsCSAlevlProject.Game1private
_showConfigurationWindowPhysicsCSAlevlProject.Game1private
_showConfirmNewMeshPopupPhysicsCSAlevlProject.Game1private
_showLoggerWindowPhysicsCSAlevlProject.Game1private
_showReadMeWindowPhysicsCSAlevlProject.Game1private
_showSaveAssignmentPopupPhysicsCSAlevlProject.Game1private
_showSaveWindowPhysicsCSAlevlProject.Game1private
_showSignInWindowPhysicsCSAlevlProject.Game1private
_showStructureWindow (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1private
_showTeacherAssignmentsWindowPhysicsCSAlevlProject.Game1private
_spriteBatchPhysicsCSAlevlProject.Game1private
_stepsToStepPhysicsCSAlevlProject.Game1private
_stickToolFirstParticleIdPhysicsCSAlevlProject.Game1private
_structurePathPhysicsCSAlevlProject.Game1private
_subStepsPhysicsCSAlevlProject.Game1private
_teacherAssignmentsPhysicsCSAlevlProject.Game1private
_templatePhysicsCSAlevlProject.Game1private
_timeAccumulatorPhysicsCSAlevlProject.Game1private
_useConstraintSolverPhysicsCSAlevlProject.Game1private
_userInputUserIdPhysicsCSAlevlProject.Game1private
_windDirectionArrowPhysicsCSAlevlProject.Game1private
_windForcePhysicsCSAlevlProject.Game1private
_windowBoundsPhysicsCSAlevlProject.Game1privatestatic
AddParticle(string[] parameters)PhysicsCSAlevlProject.Game1inlineprivate
AddStick(string[] parameters)PhysicsCSAlevlProject.Game1inlineprivate
AddTire(string[] parameters)PhysicsCSAlevlProject.Game1inlineprivate
ApplyPostPhysicsToolEffects(MouseState mouseState, Vector2 currentMousePos) (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
ApplyStickForcesDictionary(Dictionary< int, Mesh.MeshStick > sticks, float timeRatio=1f)PhysicsCSAlevlProject.Game1inlineprivate
ApplyWindForceFromDrag(Vector2 startPos, Vector2 endPos, float _)PhysicsCSAlevlProject.Game1inlineprivate
CutAllSticksInRadiusBuildable(Vector2 center, float radius)PhysicsCSAlevlProject.Game1inlineprivate
CutSticksAlongLine(Vector2 lineStart, Vector2 lineEnd)PhysicsCSAlevlProject.Game1inlineprivate
DragMeshParticles(MouseState mouseState, bool isDragging, List< int > particleIds)PhysicsCSAlevlProject.Game1inlineprivate
Draw(GameTime gameTime)PhysicsCSAlevlProject.Game1inlineprotected
DrawAssignmentMenuItems()PhysicsCSAlevlProject.Game1inlineprivate
DrawAssignmentMenuItems() (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
DrawConfigurationWindow() (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
DrawConfigurationWindow()PhysicsCSAlevlProject.Game1inlineprivate
DrawInspectParticleWindow()PhysicsCSAlevlProject.Game1inlineprivate
DrawInspectParticleWindow()PhysicsCSAlevlProject.Game1inlineprivate
DrawMainMenuBar() (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
DrawMainMenuBar()PhysicsCSAlevlProject.Game1inlineprivate
DrawPopUps()PhysicsCSAlevlProject.Game1inlineprivate
DrawPopUps() (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
DrawReadMeWindow() (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
DrawReadMeWindow()PhysicsCSAlevlProject.Game1inlineprivate
DrawSaveWindow() (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
DrawSaveWindow()PhysicsCSAlevlProject.Game1inlineprivate
DrawSelectedToolSettings()PhysicsCSAlevlProject.Game1inlineprivate
DrawSignInWindow()PhysicsCSAlevlProject.Game1inlineprivate
DrawSignInWindow() (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
DrawStructureWindow() (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
DrawStructureWindow()PhysicsCSAlevlProject.Game1inlineprivate
DrawTeacherAssignmentsWindow()PhysicsCSAlevlProject.Game1inlineprivate
DrawTeacherAssignmentsWindow() (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
DrawToolMenuItems()PhysicsCSAlevlProject.Game1inlineprivate
EnsureSelectedToolValid()PhysicsCSAlevlProject.Game1inlineprivate
FactoryMenu() (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
FactoryMenu()PhysicsCSAlevlProject.Game1inlineprivate
FixedTimeStepPhysicsCSAlevlProject.Game1privatestatic
Game1() (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inline
GetCursorColliderCenter() (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
GetMeshJsonSettings()PhysicsCSAlevlProject.Game1inlineprivatestatic
GetMeshParticlesInRadius(Vector2 mousePosition, float radius, int maxParticles=-1)PhysicsCSAlevlProject.Game1inlineprivate
GetParticlesInRectangle(Vector2 rectStart, Vector2 rectEnd)PhysicsCSAlevlProject.Game1inlineprivate
GetRectangleFromPoints(Vector2 point1, Vector2 point2)PhysicsCSAlevlProject.Game1inlineprivate
HandleAddStickBetweenParticlesClick(Vector2 clickPos)PhysicsCSAlevlProject.Game1inlineprivate
HandleDirectToolSelection(KeyboardState keyboardState) (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
HandleMouseAndToolInput(MouseState mouseState, Vector2 currentMousePos, bool imguiWantsMouse) (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
HandlePauseAndStepHotkeys(KeyboardState keyboardState) (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
HandleUndoRedoShortcuts(KeyboardState keyboardState, bool ctrlHeld, bool shiftHeld) (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
ImGuiDraw(GameTime gameTime)PhysicsCSAlevlProject.Game1inlineprivate
ImGuiDraw(GameTime gameTime) (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
Initialize()PhysicsCSAlevlProject.Game1inlineprotected
InitializeBuildTools()PhysicsCSAlevlProject.Game1inlineprivate
InitializeImGui()PhysicsCSAlevlProject.Game1inlineprivate
InitializeImGui() (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
InitializeInteractTools()PhysicsCSAlevlProject.Game1inlineprivate
InitializePhysics() (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
InitializeRender()PhysicsCSAlevlProject.Game1inlineprivate
InitializeTools()PhysicsCSAlevlProject.Game1inlineprivate
InitializeUpdate()PhysicsCSAlevlProject.Game1inlineprivate
InspectParticlesInRadiusLog(Vector2 center, float radius)PhysicsCSAlevlProject.Game1inlineprivate
InspectParticlesInRadiusWindow(Vector2 center, float radius)PhysicsCSAlevlProject.Game1inlineprivate
InspectParticlesInRectangle(Vector2 rectStart, Vector2 rectEnd, bool isLog, bool clearWhenUse)PhysicsCSAlevlProject.Game1inlineprivate
ListCommands(string[] parameters)PhysicsCSAlevlProject.Game1inlineprivate
LoadAllMeshesFromDirectory(string directoryPath)PhysicsCSAlevlProject.Game1inlineprivate
LoadContent()PhysicsCSAlevlProject.Game1inlineprotected
LoadMeshFromJSON(string filePath)PhysicsCSAlevlProject.Game1inlineprivate
LoadMeshFromJsonString(string json)PhysicsCSAlevlProject.Game1inlineprivate
MeshHistoryPush()PhysicsCSAlevlProject.Game1inlineprivate
MeshMode enum namePhysicsCSAlevlProject.Game1private
ModeSwitchingImGui()PhysicsCSAlevlProject.Game1inlineprivate
ModeSwitchingImGui() (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
OnExit()PhysicsCSAlevlProject.Game1inlineprivate
OnExiting(object sender, ExitingEventArgs args)PhysicsCSAlevlProject.Game1inlineprotected
PinParticleBuildable(Vector2 center, float radius)PhysicsCSAlevlProject.Game1inlineprivate
PopUpSaveProjectToAssignment(Game1Database.Assignment assignment)PhysicsCSAlevlProject.Game1inlineprivate
PopUpSaveProjectToAssignment(Game1Database.Assignment assignment) (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
ProcessDebugCommands()PhysicsCSAlevlProject.Game1inlineprivate
QuickStructureMenu()PhysicsCSAlevlProject.Game1inlineprivate
QuickStructureMenu()PhysicsCSAlevlProject.Game1inlineprivate
RefreshMeshCommandBindings()PhysicsCSAlevlProject.Game1inlineprivate
RunPhysicsUpdate(Vector2 currentMousePos) (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
SaveMeshToJSON(Mesh mesh, string Name, string filePath)PhysicsCSAlevlProject.Game1inlineprivate
SaveMeshToJsonString(Mesh mesh)PhysicsCSAlevlProject.Game1inlineprivate
SetCursorColliderCenter(Vector2 center)PhysicsCSAlevlProject.Game1inlineprivate
SetMode(MeshMode mode)PhysicsCSAlevlProject.Game1inlineprivate
SetMode(MeshMode mode)PhysicsCSAlevlProject.Game1inlineprivate
SetWindowSize(int width, int height)PhysicsCSAlevlProject.Game1inline
TestConnection(string[] parameters)PhysicsCSAlevlProject.Game1inlineprivate
ToolSwitchingImGui()PhysicsCSAlevlProject.Game1inlineprivate
ToolSwitchingImGui() (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
Update(GameTime gameTime)PhysicsCSAlevlProject.Game1inlineprotected
UpdateActiveToolVisualsAndActions(KeyboardState keyboardState, MouseState mouseState, Vector2 currentMousePos, bool imguiWantsMouse) (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
UpdateCursorColliderFromToolSettings() (defined in PhysicsCSAlevlProject.Game1)PhysicsCSAlevlProject.Game1inlineprivate
UpdateCursorColliderSize(float radius)PhysicsCSAlevlProject.Game1inlineprivate
UpdateParticles(float deltaTime)PhysicsCSAlevlProject.Game1inlineprivate
UpdateStickColorsDictionary(Dictionary< int, Mesh.MeshStick > sticks)PhysicsCSAlevlProject.Game1inlineprivate