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| RoundedRectangle (Vector2 position, Vector2 size, float cornerRadius, Color color) |
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override void | Draw (SpriteBatch spriteBatch, PrimitiveBatch primitiveBatch) |
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| Rectangle (Vector2 position, Vector2 size, Color color, bool filled=true) |
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| Rectangle (Microsoft.Xna.Framework.Rectangle rectangle, Color color, bool filled=true, float edgeWidth=0, Color? edgeColor=null) |
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override void | Draw (SpriteBatch spriteBatch, PrimitiveBatch primitiveBatch) |
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| Shape (Vector2 position, Color color, bool filled=true) |
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void | Draw (SpriteBatch spriteBatch, PrimitiveBatch primitiveBatch) |
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float | cornerRadius |
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Vector2 | size |
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float | edgeWidth |
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Color | edgeColor |
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float | rotation |
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Vector2 | position |
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Color | color |
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bool | filled |
The documentation for this class was generated from the following file:
- PhysicsCSAlevlProject/libs/MonoGame2DVectorGraphics/Vector.cs